An enjoyable Sonic game, if not exactly a Super one.
I started hedgehog over heels for Sonic Superstars, but the more time I put into it, the easier it was for me to see its Eggman-sized flaws. The decision to focus more on exploration was a great idea on paper and creates a unique dynamic to each level, but I wish it hadn’t sacrificed speed in exchange. The boss designs are creative and clever, but often wear out their welcome with long periods of being untargetable and occasionally frustrating one-hit KO mechanics. The soundtrack may not have anything as iconic as Hydro City or Spring Yard Zone, but it features some excellent additions to an already long list of Sonic bangers – if only the sound design was up to the same quality standard. And while the campaign is still enjoyable, Superstars’ multiplayer components are far worse options than anything in past Sonic games. Like digging Emeralds out of the rough, Sonic Superstars’ new ideas end up feeling like a mix of both interesting and ill-advised, making it an amusing Sonic game but not exactly a Super one.
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